A half finished DirectX flightsim engine I wrote some 10 years back. It used multipass/multitexture rendering (which was pretty cool beans back then :) ), and USGS real world elevation data. The demo still runs I think.

hflod2 - arcade flightsim engineA half finished DirectX flightsim engine I wrote some 10 years back. It used multipass/multitexture rendering (which was pretty cool beans back then :) ), and USGS real world elevation data. The demo still runs I think.
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